Sins of a Dark Age Wiki
Register
Advertisement

Version 40397 Release Notes for Sins of a Dark Age October 10 2014

This update will not be available until October 10 2014

New Modes + Primary and Secondary Searches + Reward Points + Team Balancing

  • The details of these changes are listed here.
  • Included in this patch are 5v5, 1v1, 2v2, Try Hero, Custom, Primary and Secondary Searches, Reward Points, and the Team Balancing improvements.
  • Not included are 5vAi, Last Hit Challenge, the Tutorial and a lot of polish points that we'll be adding over the coming weeks.


Lore Books

The integration and presentation of lore for the world of Sins of Dark Age is one major axis of the game we haven't spoke much about. This update will begin to change that with the introduction of Lore Pages and Lore Books. Lore Pages are collected as rewards or through trading and can be used to "Scribe" Lore Books once you have collected the requisite pages. Each book will unveil pieces of the Sins of a Dark Age story. As we move forward we'll be adding a lot more lore - this update is just a taste of what is to come!

Jungle Items

As I've mentioned a couple times in the developer blogs, there are some major changes coming to Jungling. This update is introducing just a small part of those changes with the addition of Jungling items. Their full details can be found below in the "Items" section.

Improved Ping System

  • Pings now include: Alert, Retreat, Hero Missing, On My Way, Danger, and Assist Me.
  • All pings are now issuable and visible in both the main view and minimap.
  • All pings can now be attached to units.
  • Holding down any Ping key and the left mouse button will bring up the Ping Wheel.


Achievements

The Achievement system is now active. So far we've only added some basic ones but we'll be adding a lot more. Also coming will be more interesting achievements such as Hero specific challenges.

Heroes

  • Skalla's traps now sound like wood instead of metal.
  • Centurion Khagas art added.
  • Fixed Vallamere's Battle Standard not respecting its intended cast range.
  • Adjusted cast time of Vallamere's Battle Standard to improve responsiveness.
  • Updated Torrace's Side Bounties ability (Passive) tooltip that clarifies that it's meant to work on jungle creeps/monsters as well.
  • Fixed Lord Dekain's Contagion from not showing in the active buff window.
  • Fixed Grugg's Guarded Stance's damage not being flagged as an area of effect damage ability.


Items

New Jungling Item: Hunter's Spear

  • Costs 250 gold
  • Has Passive: Basic attacks and single target instant damage abilities against monsters deal 15 bonus Physical Damage and restore 6 Health.


New Jungling Item: Nerroth's Eye

  • Builds from Hunter's Spear + Shadow Stone + Renewing Amulet + 375 gold (total cost of 2500 gold)
  • Grants 60 Special Power, 15% Spell Vamp, and 1.6 Mana/sec
  • Has Passive: Your basic attacks and abilities deal 25% increased damage to neutral monsters.
  • Has Passive: You recover health equal to 10% of the damage dealt by your abilities to neutral monsters.
  • Has Passive: You recover 7 (+1.2 per level) mana each time you kill a neutral monster.


New Jungling Item: Nerroth's Fang

  • Builds from Hunter's Spear + Pendulum Axe + Leeching Vial + 480 gold (total cost of 2500 gold)
  • Grants 35 Attack Power and 15 Life Steal
  • Has Passive: Basic attacks and single target instant damage abilities against monsters deal 25 bonus Physical Damage and restore 10 Health.
  • Has Passive: Every two basic attacks you will deal 30 bonus Physical Damage to enemy heroes, monsters, and minions. This bonus damage is doubled against monsters and also restores an additional 20 Health.


New Jungling Item: Nerroth's Hide

  • Builds from Hunter's Spear + Ancestral Plate + Bracelet of Vigor + 375 gold (total cost of 2500 gold)
  • Grants 40 Armor, 200 Health, 10% Cooldown Reduction
  • Has Passive: Your basic attacks and abilities deal 10% increased damage to neutral monsters.
  • Has Passive: Prevents 8 damage from enemy hero and neutral monster basic attacks.
  • Has Passive: Neutral monster basic attacks against you will deal 15 (+3 per level) Magic Damage back to them.
  • Has Passive: Gain a stacking bonus of 6 Health each time you kill a Large neutral monster. Transforms into Nerroth-Slayer's Mail upon gaining 25 stacks.


New Jungling Item: Nerroth-Slayer's Mail

  • Grants 40 Armor, 350 Health, 10% Cooldown Reduction
  • Has Active: Enemy units' basic attacks against you will deal Magic Damage back to them equal to 35% of the damage taken. 3 second duration, 90 second cooldown.
  • Has Passive: Your basic attacks and abilities deal 15% increased damage to neutral monsters.
  • Has Passive: Prevents 12 damage from enemy hero and neutral monster basic attacks.
  • Has Passive: Neutral monster basic attacks against you will deal 15 (+3 per level) Magic Damage back to them.


Ancestral Plate

  • Armor reduced to 40 from 45
  • Enemy hero attack damage blocked reduced to 5 from 10


Pendulum Axe

  • Recipe changed to Short Sword + Short Sword + 330 gold from Short Sword + Leather Armor + 330 gold (total cost increased to 1250 from 1130)
  • Attack Power increased to 20 from 15
  • No longer grants Armor
  • Passive now deals 25 Physical Damage to enemy heroes and minions every 2 attacks instead of 200 damage to minions every 4 attacks.


Doom Pendulum

  • Attack Speed increased to 45% from 40%
  • No longer grants Armor
  • Combine cost reduced to 790 from 1090 (total cost reduced to 3975 from 4155)


Earthshaker Maul

  • Combine cost reduced to 625 from 745 (total cost unchanged)
  • Attack Power increased to 35 from 30
  • Health increased to 575 from 550
  • No longer grants Armor


Items Misc

  • Orza's Soulbinder now only plays its buff termination effect if additional magic damage was dealt over the buff's duration.
  • Tweaked the ordering of Orim's BloodReaver and Hungering Blade in the shop so the former appears higher in the list than the latter.
  • Fixed upgrade transformation items from not rendering their sell cost.


FrontEnd

  • Fixed up layout of Hero Gear dialog.
  • Hero Gear duplicates are no longer shown when selecting.
  • Hero Gear points and attribute points are colored positive/negative based on if points are unused or not.
  • Unlock chest dialog now has the buy key button directly in it (if you are missing a key).
  • Rewards are now displayed after the progress is fully completed for unlock chest dialog.
  • Added floating menu functionality for hero selection buttons, (Inspect and Try Hero).
  • Hero summary dialog now shows abilities in overview panel.
  • Escape key now works in GameOverWindow.
  • Added new game statistics for DamageDealtToHeroes, DamageTakenFromHeroes, WardsCreated, WardKills, Quest Participation and Quest Wins.
  • Improved Golem selection screen.
  • Fixed combobox in front end to be stone instead of paper, so that it does not appear to be a text entry.
  • All advanced filter buttons switched to being a toggleable square icon.


HUD and UserInterface

  • Stack limits are now only shown for inventory and quest drop items and not for glyphs.
  • Adjusted ShopInputFeedbackWindow to allow for long text that explains why you cannot purchase the Special upgrade items.
  • Changed the QuickGlyphs panel to list the glyphs in a 4x2 grid in preparation for a new Glyph (which isn't included in this update).
  • Cursor now resets to default upon hero death.


Misc

  • Countless tooltip improvements.
  • More map artwork improvements.
  • Fixed projectile effects not playing their hit effects if the projectile was traveling to a position instead of an entity.
  • Added more unit selection/picking improvements.
  • Fixed various missing sounds.
  • Added a lot of new user interface sounds.
  • Added a lot of new vocals.
  • Numerous visual effects improved.
  • Changed max instances of ping sounds.
  • Numerous text fixes and clarity improvements.
  • Improved Dragon Quest Victory shader.
  • Buffs acquired from neutral monsters now display their stat values in their tooltips.
  • Troll's Might health regeneration bonus changed to 1.0 (+0.47/level) from 0.7% of your maximum Health.

[1]

Advertisement