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Update #42 Release Notes May 27 2015

First Win of the Day[]

Lore Pages and Hero Gear recipes have been added to the random First Win of the Day reward options. The probability of getting a Lore Page or Hero Gear recipe from First Win of the Day is much higher than from the end of match rewards.

Heroes[]

Beroth[]

  • Power Crush no longer procs its AoE damage when it's used on a structure or ward.

Lassidar[]

  • Fixed a bug where Static Field was consuming a charge of Electrify when it was manually deactivated.

Torrace[]

  • Triple Shot no longer procs its AoE damage when it's used on a structure or ward.

Vallamere[]

  • Fixed his ult animation when used with non-default skins.


Gameplay[]

  • Fixed the bug where abilities that grant on-next attack effects were persisting indefinitely if you had an attack order instead of the intended not expiring if an attack that would trigger the effect was currently in progress.
  • Fixed Heroes spamming dialog during Quests.


Community Improvements[]

  • AFK players no longer receive experience when the game is completed.
  • Auto-join assembly now works for all game modes, not just scrimmage games (e.g. Try Hero mode).
  • The chat window now informs you who initiated a surrender vote.
  • Further improvements and fixes to the Warning system.
  • Players must now reach level 5 to get their Twitter registration reward.


Performance[]

  • Major optimizations to sound causing major FPS drops (particularly in combat).
  • Major optimization to FPS during combat by setting the combat log to be disabled by default. Enable it in Options->Communications if you would like to see the data it provides for experimentation or theory crafting.
  • Fixed server bug causing memory and lag issues.
  • Fixed major slowdown caused by large list boxes.
  • Added more multithreading to reduce the burden on the primary thread. More to come!


User Interface[]

In-Game[]

  • Left Mouse Button and Right Mouse Button are now remappable inputs.
  • Added new Attack Move and Attack Only inputs.
  • You can now ping on top bar Hero Portraits.
  • Danger and Alert quick cast pings are now remappable inputs.
  • You can now bind inputs to extra mouse buttons.
  • Use Inventory Item key bindings now have their numPad equivalents set as their default secondary bindings.
  • Fixed bug where cursor would change when score window was open and blocking units the cursor was over.
  • Fixed bug that prevented Try Hero mode from never returning the enemy hero portrait as a clickable unit.

Front End[]

  • Added a button to the landing screen that links to the Soada's website.

Hotfix Addendum[]

  • Fixed exploit where players could detect enemy positions by pinging their portraits.
  • Fixed auto accept assembly happening in the front end.
  • Attack Move with loaded cursor action should work again when the undercursor unit is not attackable (e.g friendly unit).
  • Fixed quick cast not being usable on self (e.g. Ermuk's W).
  • Cursor actions now reset to default when the match is over so the cursor isn't stuck on the ability cursor.
  • Fixed bug where you could use abilities after a match was over.
  • Match searches are now stopped if you create a party by inviting a friend.
  • Increased visual clarity on Drengar, Horen bodies, and Horen Tower Valkryns.
  • Various optimizations.

Hotfix Addendum 2[]

  • Fix not being able to move close to your Hero due to interference from his hitbox.
  • Fixed a variety of ping issues particularly not being able to ping units on the minimap.


For the official and most up to date Steam version of these patch notes, see: http://steamcommunity.com/app/251970/discussions/7/615085406651713922/

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