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so if you had 200 Armor, you would block (0.01 * 200) / (1 + (0.01 * 200)) = 2/3 or 66% of incoming Physical Damage. |
so if you had 200 Armor, you would block (0.01 * 200) / (1 + (0.01 * 200)) = 2/3 or 66% of incoming Physical Damage. |
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+ | here are more examples |
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+ | 1 armor = ~0.9% reduction |
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+ | 10 armor = ~9% reduction |
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+ | 50 armor = ~33.3% |
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+ | 100 armor = 50% |
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+ | 200 armor = ~66.6% |
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+ | 500 armor = ~83% |
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+ | 1000 armor = ~90% |
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[[:Category:Armor|Items with Armor]] |
[[:Category:Armor|Items with Armor]] |
Revision as of 02:55, 2 June 2014
Armor reduces Physical Damage taken.
Damage Reduction Percentage = (0.01 * armorPoints) / (1 + (0.01 * armorPoints))
so if you had 200 Armor, you would block (0.01 * 200) / (1 + (0.01 * 200)) = 2/3 or 66% of incoming Physical Damage.
here are more examples
1 armor = ~0.9% reduction 10 armor = ~9% reduction 50 armor = ~33.3% 100 armor = 50% 200 armor = ~66.6% 500 armor = ~83% 1000 armor = ~90%
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