Sins of a Dark Age Wiki
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==How to Play - Intermediate==
 
<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Overview</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="line-height:18.399999618530273px;">''Sins of a Dark Age ''is a deep game and there are many ways that skilled players can gain an advantage, tipping the odds in their favor. More advanced strategies for each core element of the game are described below.</span></p>
 
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Heroes</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Not all heroes are created equal. Many excel at different tasks. Attempting to play your hero in a way that does not complement their core competency can put you at a disadvantage. </span><span style="font-size:12pt;line-height:115%;font-family:'TimesNewRoman',serif;">I</span><span style="font-family:'TimesNewRoman',serif;font-size:12pt;line-height:115%;">n particular, heroes are divided among the following broad gameplay "roles":</span></p>
 
 
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*<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Assassin (ex: Slivus)</span>
 
*<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Bruiser (ex: Bataar)</span>
 
*<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Carry (ex: Skalla)</span>
 
*<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Jungler (ex: Grugg)</span>
 
*<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Mage (ex: Slag)</span>
 
*<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Support (ex: Vexie)</span>
 
*<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Tank (ex: Rachna)</span>
 
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<p class="MsoNormal">To win, teams often look to ensure that each of the roles above is filled by at least one player. A well-balanced team will be able to successfully face a broader variety of challenges. When selecting your hero, consider what role your team might be lacking.</p>
 
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Controls</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="line-height:18.399999618530273px;">While all abilities start with the press of the Q, W, E, or R key, many differ from there.</span></p>
 
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Lanes</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">The ''Sins of a Dark Age'' map consists of two '''bases''' connected by three '''lanes''', commonly referred to as '''Top''', '''Bottom''', and '''Mid'''. These lanes are home to a series of '''towers''' that attack any enemies who come near. Most Heroes cannot defeat the towers without the aid of allied soldiers (otherwise known as '''minions''') who emerge from each team’s base and automatically march down the lanes. Players cannot control these minions, but can use them to their advantage. Towers always target a minion first, though players can draw their wrath by attacking an enemy Hero when a tower is in range, or by wandering beneath a tower before it has targeted a minion.
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Jungle</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">Between the lanes is the '''jungle''', a wild and unpredictable swath of the Sunken Forest, full of neutral '''monsters''' that can '''buff''' the player when killed. The jungle can also be used to ambush enemies, from a variety of chokepoints and hiding places as well as special terrain called '''Grass'''. This Grass can be found at the fringes of each lane. Heroes and minions inside of it remain invisible, until they use an ability or a '''basic attack'''.
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Rune Stones</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">At the end of each lane, defended by a tower, are structures called '''rune stones''', divine rubble that rained down when the heavens were shattered. These rune-covered shards are often all that prevent '''demons''' from gathering in the shadows and escaping into the mortal realm. Destroy your enemies’ rune stones and demons will attack them—though over time the stones’ magic can be restored, and the demons banished back to their realm.
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Keep</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">Each team’s ultimate goal is to destroy the enemy’s '''Keep''', a castle built upon a nexus of power at the center of their base. Each Keep is protected by two additional towers, which must be destroyed before it can be attacked. Players can return to their Keep at any time by using the '''Recall''' spell, mapped to B by default. There they can heal and regain '''mana''' in a pool of holy water.
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Quests</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">In addition to destroying the towers and rune stones that guard the enemies’ Keep, players can choose to tackle a variety of '''quests''' over the course of each match. These quests bring the Sunken Forest to life, as trolls fight for treasure, dragons prowl the forest, and vile necromancers seek the Heroes’ aid. Beware the team that does not heed the call to adventure. They may quickly find themselves overwhelmed, as Heroes earn a powerful buff for every three quests they have completed.
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Shop
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">As players complete quests and fight each other and enemy minions, they earn a steady supply of '''gold''' that they can use to buy '''items''' from a '''shop''' near their Keep. Items give bonus stats and abilities to Heroes, and are often constructed from weaker items purchased over time. '''Weapons''', '''armor''', '''boots''', '''consumables''' and more can all be found in the shop. Deciding what to buy and when forms a large part of each player’s strategy.
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Leveling</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">Players earn '''experience points''' and '''levels''' as they defeat enemy Heroes and minions. Each level allows players to unlock new abilities, or to strengthen abilities they already have. Heroes have five abilities total, a '''passive ability''' that is inherent to each character, and four '''active abilities''' that can be triggered directly. One of these abilities is the character’s '''ultimate''', an extra-powerful attack or spell with a lengthy '''cooldown'''. The three ranks of each Hero’s ultimate unlock at levels 6, 10, and 15. Other abilities can be purchased at any time, to a maximum of four ranks.
 
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<p class="MsoNormal">'''<u><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Glyphs</span></u>'''<span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">
 
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<p class="MsoNormal"><span style="font-size:12.0pt;line-height:115%;font-family:"TimesNewRoman","serif"; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-ansi-language: EN-US;mso-fareast-language:EN-US;mso-bidi-language:AR-SA">Players may choose to mark their Heroes with '''glyphs'''. These glyphs provide characters with additional abilities that can be used to fight, traverse, and survive the battle for the Sunken Forest. They are purchased using '''glyph points''', which players earn every other level, and may be upgraded over time.</span></p>
 

Revision as of 23:14, 19 March 2014

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Welcome to Sins of a Dark Age, a unique evolution of the Action-Strategy/Moba genre.

How to Play - Basic

Overview

Sins of a Dark Age is a competitive online game in the growing MOBA genre. Like in many other MOBAs (or Multiplayer Online Battle Arenas), each team is tasked with slaying their enemies and destroying a structure at the center of their base, called a Keep.  Destroying the enemies' Keep will win the game for your team.

Heroes

In Sins of a Dark Age you control characters called Heroes. Hailing from a variety of backgrounds, each Hero brings a unique weapon and skills to the battle.

Controls

The game's Heroes control like units in a traditional RTS. Move your Hero by right-clicking terrain or a spot on the minimap. To attack, right-click enemies. You can use your Hero’s special skills, or abilities, by pressing the corresponding keys (Q, W, E, or R), then left-clicking a target. 

Lanes

The Sins of a Dark Age map consists of two bases connected by three lanes, commonly referred to as Top, Bottom, and Mid. These lanes are home to a series of towers that attack any enemies who come near. Most Heroes cannot defeat the towers without the aid of allied soldiers (otherwise known as minions) who emerge from each team’s base and automatically march down the lanes. Players cannot control these minions, but can use them to their advantage. Towers always target a minion first, though players can draw aggro by attacking an enemy Hero when a tower is in range, or by wandering beneath a tower before it has targeted a minion. 

Jungle

Between the lanes is the jungle, a wild and unpredictable swath of the Sunken Forest, full of neutral monsters that can buff the player when killed. The jungle can also be used to ambush enemies, from a variety of chokepoints and hiding places as well as special terrain called Brush. This Brush can also be found at the fringes of each lane. Heroes and minions inside of it remain invisible, until they use an ability or a basic attack.

Rune Stones

At the end of each lane defended by a tower are structures called rune stones. These mystical structures are often all that prevent demons from escaping into the mortal realm. Destroy your enemies’ rune stones and demons will attack them—though over time the stones’ magic can be restored, and the demons banished back to their realm.

Keep

Each team’s ultimate goal is to destroy the enemy’s Keep, a castle built upon a nexus of power at the center of their base. Each Keep is protected by two additional towers, which must be destroyed before it can be attacked. Players can return to their Keep at any time by using the Recall spell, mapped to B by default. There they can heal and regain mana in a pool of holy water.

Quests

In addition to destroying the towers and rune stones that guard the enemies’ Keep, players can choose to tackle a variety of quests over the course of each match. Teams that do not heed the call to adventure will often find themselves overwhelmed. Many quests provide powerful rewards, and for every two completed the victors earn a team-wide buff.

Shop

As players complete quests and fight each other and enemy minions, they earn a steady supply of gold that they can use to buy items from a shop near their Keep. Items give bonus stats and abilities to Heroes, and are often constructed from weaker items purchased over time. Weapons, armor, boots, consumables and more can all be found in the shop. Deciding what to buy and when forms a large part of each player’s strategy.

Leveling

Players earn experience points and levels as they defeat enemy Heroes and minions. Each level allows players to unlock new abilities, or to strengthen abilities they already have. Heroes have five abilities total, an innate ability that is inherent to each character, and four active abilities that can be triggered directly. One of these abilities is the character’s ultimate, an extra-powerful attack or spell with a lengthy cooldown. The three ranks of each Hero’s ultimate unlock at levels 6, 10, and 15. Other abilities can be purchased at any time, to a maximum of four ranks.

Glyphs

Players may choose to mark their Heroes with glyphs. These glyphs provide characters with additional abilities that can be used to fight, traverse, and survive the battle for the Sunken Forest. They are purchased using glyph points, which players earn every other level, and may be upgraded over time.