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Hero-Mandrake-SmallIcon

Beroth

The Mandrake

A hulking creature bearing a plated hide of bark. Large prehensile vines help it intelligently hunt its prey.

Lore:[]

Beroth is a lumbering creature animated by the forest's will. Able to appear anywhere there is trouble, assembling a body from trees and roots on hand, it will not stop until the forest is safe from humanity.


Gameplay:[]

Beroth can be played as a jungler, support or in a solo lane. As a jungler, his W will help clear the creeps with relative ease, and his passive will give him extra survivability. Clearing the wisp camp, however, can be a bit tricky for lower level players, as the wisp queen has a silence ability that can deactivate beroth's flailing vines.

His low mana pool means that he will be very reliant either on mana pots or on the blue buff to keep him from having to back to the fountain.

As a laner, Beroth's passive will let him absorb some damage with little to no repercussion. If played correctly, he will have excellent sustain, and will be hard to push out of his lane. His kit and low mana pool means he cannot be played very aggressively in a solo lane. As a support, however, his pull and natural tankiness will be a strong threat to the enemy laners.

Abilities:[]

AbilityIcon-AblativeBark-Normal

Renewing Carapace[]

Passive: Beroth's shell acts as a shield that can absorb an amount of damage equal to a percentage of its maximum Health. If the shield is depleted, it will renew itself after a short delay so long as no further damage is taken.

Damage Shield: 10%

Passive Cooldown: 10

AbilityIcon-VineGrab-Normal

Vine Grab[]

Beroth shoots a grasping vine in the targeted direction. The first enemy struck takes Magic Damage and is pulled towards Beroth.

Magic Damage: 70 -> 130 -> 190 -> 250 (+ 80% of your Special Power from Items and Buffs)

Mana: 110

Cooldown: 18.0 -> 17.0 -> 16.0 -> 15.0

HotKey: Q

AbilityIcon-FlailingVinesTurnOn-Normal

Flailing Vines[]

Beroth continuously thrashes its vines, dealing Magic Damage to all nearby enemies. Casting the ability again cancels the effect.

Magic Damage/sec: 18 -> 34 -> 50 -> 66 (+ 20% of your Special Power from Items and Buffs)

Mana drain/sec: 10 -> 11 -> 12 -> 13

Radius: 1.6

Mana: 10 -> 11 -> 12 -> 13

Cooldown: 4.0

HotKey: W

AbilityIcon-PowerCrush-Normal

Power Crush[]

Beroth's next basic attack deals bonus Magic Damage and stuns the target, and deals Magic Damage to enemies in a radius around it. Using power Crush also resets Beroth's attack cooldown.

Magic Damage: 60 -> 85 -> 110 -> 135 (+ 40% of your Special Power from Items and Buffs)

Magic Damage: 1.7

Splash Damage: 30 -> 43 -> 55 -> 68 (+ 20% of your Special Power from Items and Buffs)

Duration: 1.0

Mana: 45

Cooldown: 16.0 -> 15.0 -> 14.0 -> 13.0

HotKey: E

AbilityIcon-SapFlood-Normal

Sap Flood[]

Beroth fills the area around it with a thick sap that greatly Slows enemies. While Beroth is within the sap, it is healed over time.

Total Heal: 40.0% -> 50.0% -> 60.0% (+ 8.0% of your Special Power from Items and Buffs)

Slow: + 40%

Duration: 8

Radius: 3.5

Mana: 150 -> 200 -> 250

Cooldown: 140.0 -> 120.0 -> 100.0

HotKey: R

Stats:[]

Beroth's Base Stats 1-15
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Health
(Regen)
622** (1.5/s) 724** (1.6/s) 826** (1.7/s) 928** (1.8/s) 1030** (2.0/s) 1132** (2.1/s) 1234** (2.2/s) 1336** (2.3/s) 1438** (2.4/s) 1540** (2.5/s) 1642** (2.6/s) 1744** (2.7/s) 1846** (2.8/s) 1948** (2.9/s) 2050** (3.1/s)
Armor 27 32 37 41 46 51 56 61 66 71 75 80 85 90 95
Magic Resistance 30* 30* 30* 30* 30* 30* 30* 30* 30* 30* 30* 30* 30* 30* 30*
Resilience 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%*
Movement Speed 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95* 2.95*
Attack Power 52 56 59 62 66 69 72 75 79 82 85 89 92 95 99
Attack Speed 0.62 0.64 0.66 0.67 0.69 0.70 0.72 0.73 0.75 0.76 0.78 0.79 0.81 0.82 0.84
Critical Strike

0.0%* (80%)*

0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)* 0.0%* (80%)*
Armor Penetration

0%* (0)*

0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)*
Life Steal

0%* (0)*

0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)*
Attack Range 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3* 1.3*
Mana (Regen) 275 (1.3/s) 320 (1.3/s) 365 (1.4/s) 410 (1.5/s) 455 (1.6/s) 500 (1.6/s) 545 (1.7/s) 590 (1.8/s) 635 (1.8/s) 680 (1.9/s) 725 (2.0/s) 770 (2.0/s) 815 (2.1/s) 860 (2.2/s) 905 (2.3/s)
Special Power 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0* 0*
Cooldown Reduction 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%* 0.0%*
Magic Penetration 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)* 0%* (0)*
Spell Vamp 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%* 0%*
* denotes a static value that does not scale with level and is only affected by items, buffs, or abilities
** determines strength of Renewing Carapace passive

Skins:[]

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Heroes:[]

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