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(Added content to descriptions on quests, will be putting more information on stats of quests once obtained.)
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==[[Tower Siege]]==
 
==[[Tower Siege]]==
   
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'''Goal:'''
Set siege to the enemy towers! The first team to destroy a tower will earn a powerful reward. Optional: Kill wood imps in the forest to gather the materials needed to build an Advanced Catapult.
 
   
 
Set siege to the enemy towers! The first team to destroy a tower will earn a powerful reward. Optional: Kill wood imps in the forest to gather wood materials needed to build an Advanced Catapult, which helps with long range siege.
   
  +
'''Reward:'''
  +
  +
For completing tower siege quest the entire team will be rewarded with one quest point as well as an extra ability that disables a tower for a short period of time.
   
 
[[File:QuestIcon-VericPlague-Normal.jpg|left|link=http://soada.wikia.com/wiki/The_Veric_Plague]]
 
[[File:QuestIcon-VericPlague-Normal.jpg|left|link=http://soada.wikia.com/wiki/The_Veric_Plague]]
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==[[The Veric Plague]]==
 
==[[The Veric Plague]]==
   
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'''Goal:'''
Seek out and exterminate infected verics in the forest, gathering their pelts to deploy a plague against your enemies. Kill enemy heroes to steal a third of their collected pelts.
 
  +
 
Seek out and exterminate infected verics located within two large bushes in the forest, gathering their pelts to deploy a plague against your enemies. You can also kill enemy heroes to steal a third of their collected pelts.
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  +
'''Reward:'''
  +
  +
For completing the veric plague quest the entire team will be rewarded with one quest point as well a passive on-hit damage dealt to heroes, neutral monsters, and enemy armies.
   
   
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==[[Troll's Treasure]]==
 
==[[Troll's Treasure]]==
   
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'''Goal:'''
An ornery troll has stolen a merchant's goods, escaping with a chest to a nearby cave. Defeat him and carry the treasure back to the merchant to earn a reward for your team.
 
  +
 
An ornery troll has stolen a merchant's goods, escaping with a chest to a nearby cave. Defeat him and carry the treasure back to the merchant safely. The hero carrying the heavy treasure has a heavy movement speed reduction and needs to be guarded, if killed enemy team may have the opportunity to recover the treasure for themselves.
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  +
'''Reward:'''
  +
  +
For completing the Troll's Treasure quest the entire team will be rewarded with one quest point as well as a large amount of gold and experience.
   
   
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==[[Slay the Dragon]]==
 
==[[Slay the Dragon]]==
   
  +
'''Goal:'''
Recruit Dragon Slayers from the shadow of your Keep, and head into the forest to defeat the mighty wurm within.
 
  +
  +
Recruit Dragon Slayers from the shadow of your Keep, and head to Valkryn's Watch to defeat the mighty wyrm within. Beware of the great strength of the dragon for defending yourself from the dragon and the enemy team is your goal in this quest.
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  +
'''Reward:'''
  +
  +
For slaying the dragon the entire team will be rewarded with one quest point as well as a buff that grants increased stats and a passive that creates a burst of fire on every fourth basic attack
   
   
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==[[Valkryn's Watch]]==
 
==[[Valkryn's Watch]]==
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  +
'''Goal:'''
   
 
Outnumber enemy heroes within Valkryn's Watch to earn control points for your team. The team that reaches the point threshold first will win the allegiance of the valkryn.
 
Outnumber enemy heroes within Valkryn's Watch to earn control points for your team. The team that reaches the point threshold first will win the allegiance of the valkryn.
  +
  +
'''Reward:'''
  +
  +
For completing the Valkryn's Watch quest the entire team will be rewarded with one quest point as well as an active ability to send a flying ward out to scout for a short time period.
   
   
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==[[Path to Ascension]]==
 
==[[Path to Ascension]]==
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  +
'''Goal:'''
   
 
It is said that the path to heaven lies open for those who partake of the forest's holy waters. Escort your Ascension candidate to these divine wellsprings while slowing the enemy's candidate, attacking them and blocking their path.
 
It is said that the path to heaven lies open for those who partake of the forest's holy waters. Escort your Ascension candidate to these divine wellsprings while slowing the enemy's candidate, attacking them and blocking their path.
  +
  +
'''Reward:'''
  +
  +
For bringing all quest the entire team will be rewarded with one quest point as well as the candidate that ascends will gain a very large buff that also affects allies within close proximity.
   
   
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==[[Necromancer's Bargain]]==
 
==[[Necromancer's Bargain]]==
   
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'''Goal:'''
Seek out and capture forbidden sarcophagi to unleash the souls of the necromancers bound within. The first team to gather the energies needed will shatter the veil between life and death, summoning undead servants.
 
  +
 
Seek out and capture forbidden sarcophagi to unleash the souls of the necromancers bound within. Teams must have a majority of the sarcophagi to gain points faster their opponent. The first team to gather the energies needed will shatter the veil between life and death.
  +
  +
'''Reward:'''
  +
  +
The reward for having gathered the energies firs will summon undead servants from the slaughtered enemy army and the team will receive one quest point.
   
   
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==[[Divine Lost Army]]==
 
==[[Divine Lost Army]]==
   
  +
'''Goal:'''
Claim a beacon to lead a spectral commander to the gate between realms, so he may summon the Divine Lost Army - a legion that once fought for the gods before they disappeared, and the heavens themselves were shattered.
 
  +
 
Claim a beacon located in your base and lead a spectral commander to the gate between realms, so he may summon the Divine Lost Army - a legion that once fought for the gods before they disappeared, and the heavens themselves were shattered.  These commanders may be delayed by either killing your opponent leading them or by depleting their life force requiring them to rest.
  +
  +
'''Reward:'''
  +
  +
For completing the Divine Lost Army quest the entire team will be rewarded with one quest point as summoning priests, nuns, and vicars to heal you and your army as they push towards your opponents base.
   
   
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==[[Raise Your Gryphon]]==
 
==[[Raise Your Gryphon]]==
   
  +
'''Goal:'''
Hunt creatures in the forest to feed your gryphon hatchling and grow it to maturity. Once mature, it will take flight and join the soldiers marching from your Keep.
 
  +
 
Hunt rabbits and deer in the forest to feed your gryphon hatchling and grow it to maturity.  while hunting these creatures you my also hunt your foe. Killing an enemy will discard any meat gathered for your gryphon.
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'''Reward:'''
  +
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Once mature, your griffin will take flight and join the soldiers marching from your Keep pushing towards the opponents base.  Your team will also gain one quest point for completing this task.
 
[[Category:Quests]]
 
[[Category:Quests]]

Revision as of 20:49, 7 January 2015

Quest-collage




Introduction

Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies! 

QuestIcon-KillLaneTowers-Normal

Tower Siege

Goal:

Set siege to the enemy towers! The first team to destroy a tower will earn a powerful reward. Optional: Kill wood imps in the forest to gather wood materials needed to build an Advanced Catapult, which helps with long range siege.

Reward:

For completing tower siege quest the entire team will be rewarded with one quest point as well as an extra ability that disables a tower for a short period of time.

QuestIcon-VericPlague-Normal

The Veric Plague

Goal:

Seek out and exterminate infected verics located within two large bushes in the forest, gathering their pelts to deploy a plague against your enemies. You can also kill enemy heroes to steal a third of their collected pelts.

Reward:

For completing the veric plague quest the entire team will be rewarded with one quest point as well a passive on-hit damage dealt to heroes, neutral monsters, and enemy armies.


QuestIcon-TrollBridgeTreasure-Normal

Troll's Treasure

Goal:

An ornery troll has stolen a merchant's goods, escaping with a chest to a nearby cave. Defeat him and carry the treasure back to the merchant safely. The hero carrying the heavy treasure has a heavy movement speed reduction and needs to be guarded, if killed enemy team may have the opportunity to recover the treasure for themselves.

Reward:

For completing the Troll's Treasure quest the entire team will be rewarded with one quest point as well as a large amount of gold and experience.


QuestIcon-KillDragon-Normal

Slay the Dragon

Goal:

Recruit Dragon Slayers from the shadow of your Keep, and head to Valkryn's Watch to defeat the mighty wyrm within. Beware of the great strength of the dragon for defending yourself from the dragon and the enemy team is your goal in this quest.

Reward:

For slaying the dragon the entire team will be rewarded with one quest point as well as a buff that grants increased stats and a passive that creates a burst of fire on every fourth basic attack


QuestIcon-KingOfTheHillDragonDen-Normal

Valkryn's Watch

Goal:

Outnumber enemy heroes within Valkryn's Watch to earn control points for your team. The team that reaches the point threshold first will win the allegiance of the valkryn.

Reward:

For completing the Valkryn's Watch quest the entire team will be rewarded with one quest point as well as an active ability to send a flying ward out to scout for a short time period.


QuestIcon-VIPEscort-Normal

Path to Ascension

Goal:

It is said that the path to heaven lies open for those who partake of the forest's holy waters. Escort your Ascension candidate to these divine wellsprings while slowing the enemy's candidate, attacking them and blocking their path.

Reward:

For bringing all quest the entire team will be rewarded with one quest point as well as the candidate that ascends will gain a very large buff that also affects allies within close proximity.


QuestIcon-Necromancer-Normal

Necromancer's Bargain

Goal:

Seek out and capture forbidden sarcophagi to unleash the souls of the necromancers bound within. Teams must have a majority of the sarcophagi to gain points faster their opponent. The first team to gather the energies needed will shatter the veil between life and death.

Reward:

The reward for having gathered the energies firs will summon undead servants from the slaughtered enemy army and the team will receive one quest point.


QuestIcon-HeavenEscort-Default

Divine Lost Army

Goal:

Claim a beacon located in your base and lead a spectral commander to the gate between realms, so he may summon the Divine Lost Army - a legion that once fought for the gods before they disappeared, and the heavens themselves were shattered.  These commanders may be delayed by either killing your opponent leading them or by depleting their life force requiring them to rest.

Reward:

For completing the Divine Lost Army quest the entire team will be rewarded with one quest point as summoning priests, nuns, and vicars to heal you and your army as they push towards your opponents base.


QuestIcon-RaiseGryphon-Default

Raise Your Gryphon

Goal:

Hunt rabbits and deer in the forest to feed your gryphon hatchling and grow it to maturity.  while hunting these creatures you my also hunt your foe. Killing an enemy will discard any meat gathered for your gryphon.

Reward:

Once mature, your griffin will take flight and join the soldiers marching from your Keep pushing towards the opponents base.  Your team will also gain one quest point for completing this task.