Introduction:
Adapt your strategy as each adventure includes a series of tide-turning Quests. Fend off swarms of plague infected vermin, resurrect the undead, steal a Troll's treasure, or feed and raise a powerful Gryphon! Complete quests to earn unique advantages that you can use to crush your enemies!
Quest HUD:
The Quest HUD will be visible at the top of the screen during a Siege type game mode such as 5v5 or 5 vs Ai. It shows the upcoming three Quests and a blue bar that counts down to the next Quest. Mousing over this bar will bring up a tooltip with more information on when the next Quest begins.
For example, in the picture below the Tower Siege Quest will begin when the blue bar ticks all the way down. The first Quest begins at the 6:00 mark of the Day and Night cycle.
Quest victories will appear as gold icons.
Quest losses will appear as a cracked red icon.
If neither team succeeds in completing a Quest, there will be a draw which can be seen with a silver icon.
Quest List:
Tower Siege
Goal:
Set siege to the enemy towers! The first team to destroy a tower will earn a powerful reward. Optional: Kill Wood Imps in the forest to gather wood materials needed to build an Advanced Catapult, which helps with long range siege.
Reward:
Active:
The targeted enemy tower becomes disabled and cannot attack for a short duration. If a friendly tower is targeted instead it gains Attack Speed, Armor, and Magic Resistance, and any gold and experience points it earns will be awarded to you. Upon expiration towers become immune to this effect and it cannot be applied again for a moderate duration.
Winning also grants one level to the Adventurer's Bounty buff.
The Veric Plague
Goal:
Seek out and exterminate infected Verics located within two large bushes in the forest, gathering their pelts to deploy a plague against your enemies. You can also kill enemy Heroes to steal a third of their collected pelts.
Reward:
Passive:
Your attacks apply the Veric Plague to enemy heroes and minions, dealing Magic Damage over time, Wounding them, and reducing the damage of their abilities and basic attacks. This effect can stack up to three times.
Winning also grants one level to the Adventurer's Bounty buff.
Troll's Treasure
Goal:
An ornery Troll has stolen a merchant's goods, escaping with a chest to a nearby cave. Defeat him and carry the treasure back to the merchant safely. The Hero carrying the heavy treasure has a heavy Movement Speed reduction and needs to be guarded. If they are killed, the enemy team may have the opportunity to recover the treasure for themselves.
Reward:
Winning also grants one level to the Adventurer's Bounty buff.
Slay the Dragon
Goal:
Recruit Dragon Slayers from the shadow of your Keep, and head to Valkryn's Watch to defeat the mighty wyrm within. Beware of the great strength of the Dragon for defending yourself from the dragon and the enemy team is your goal in this quest.
Reward:
For slaying the Dragon, the entire team will be rewarded with one level to the Adventurer's Bounty buff as well as a buff that grants increased stats and a passive that creates a burst of fire on every fourth basic attack
Winning also grants one level to the Adventurer's Bounty buff.
Valkryn's Watch
Goal:
Outnumber enemy heroes within Valkryn's Watch to earn control points for your team. The team that reaches the point threshold first will win the allegiance of the valkryn.
Reward:
For completing the Valkryn's Watch Quest, the entire team will be rewarded with one level to the Adventurer's Bounty buff as well as an active ability to send a flying ward out to scout for a short time period.
Winning also grants one level to the Adventurer's Bounty buff.
Path to Ascension
Goal:
It is said that the path to heaven lies open for those who partake of the forest's holy waters. Escort your Ascension candidate to these divine wellsprings while slowing the enemy's candidate, attacking them and blocking their path.
Reward:
For bringing the Ascension candidate to their destination, the entire team will be rewarded with one level to the Adventurer's Bounty buff as well as the candidate that ascends gaining a very large buff that also affects allies within close proximity.
Winning also grants one level to the Adventurer's Bounty buff.
Necromancer's Bargain
Goal:
Seek out and capture forbidden sarcophagi to unleash the souls of the necromancers bound within. Teams must have a majority of the sarcophagi to gain points faster than their opponent. The first team to gather the energies needed will shatter the veil between life and death.
Reward:
The reward for having gathered the energies first will summon undead servants from the slaughtered enemy army and the team will receive one level to the Adventurer's Bounty buff.
Winning also grants one level to the Adventurer's Bounty buff.
Divine Lost Army
Goal:
Claim a beacon located in your base and lead a spectral commander to the gate between realms, so he may summon the Divine Lost Army - a legion that once fought for the gods before they disappeared, and the heavens themselves were shattered. These commanders may be delayed by either killing your opponent leading them or by depleting their life force requiring them to rest.
Reward:
For completing the Divine Lost Army Quest, the entire team will be rewarded with one level to the Adventurer's Bounty buff as well as summoning to the middle lane priests, nuns, and vicars to heal you and your army as they push towards your opponent's base.
Winning also grants one level to the Adventurer's Bounty buff.
Raise Your Gryphon
Goal:
Hunt rabbits and deer in the forest to feed your Gryphon hatchling and grow it to maturity. While hunting these creatures you my also hunt your foe. Killing an enemy will force them to drop any meat they may have collected.
Reward:
Once mature, your Gryphon will take flight and join the soldiers marching from your Keep, pushing towards the opponents base via the bottom lane. Your team will also gain one level to the Adventurer's Bounty buff for completing this task.
Winning also grants one level to the Adventurer's Bounty buff.
From the Depths
Goal:
Be the first team to kill the creatures of shadow that emerge from beneath the forest, drawn to the deaths of soldiers above.
Reward:
Completing From the Depths will grant you an item that can empower a wave minion and make its last hits count towards your gold income as well as granting one level to the Adventurer's Bounty buff.
Winning also grants one level to the Adventurer's Bounty buff.
Adventurer's Bounty:
Each Quest win gives your team permanent bonuses known as the Adventurer's Bounty. Do more damage, move more quickly, and give an aura that buffs nearby allies! The bonuses get better the more Quests you win!
Adventurer Items:
Some Shop Items also get more powerful the more Quests you win.
Adventurer's Bow
Gives you more Attack Power and Critical Strike Chance per Quest win.
Adventurer's Helm
Gives you more Health and Health Regeneration per Quest win.
Adventurer's Staff
Gives you more Special Power and Magic Penetration per Quest win.