Click on a Stat to learn more about it.
Health:[]
Maximum Health.
Health Regeneration:[]
Increases Health renewed per second.
Armor:[]
Armor reduces Physical Damage taken.
Magic Resistance:[]
Magic Resistance reduces Magic Damage taken.
Resilience:[]
Reduces the duration of Stuns, Slows, Silences, and Roots by a percentage.
Movement Speed:[]
Increases the hero's speed as they move through the world.
Attack Power:[]
Increases the damage of basic attacks and some abilities.
Attack Speed:[]
Increases the rate of basic attacks.
Critical Strike Chance:[]
Increases the chance that a basic attack will critically strike and deal additional damage.
Critical Strike Damage:[]
Increases the bonus damage of each critical strike by a percentage.
Scalar Armor Penetration:[]
Ignores a percentage of enemy Armor when determining Physical Damage.
Flat Armor Penetration:[]
Ignores a flat amount of enemy Armor when determining Physical Damage.
Scalar Life Steal:[]
Heals for a percentage of the basic attack damage dealt.
Flat Life Steal:[]
Heals for a flat amount of the basic attack damage dealt.
Attack Range:[]
The range at which a hero can target a unit for a basic attack.
Mana:[]
Maximum Mana.
Mana Regeneration:[]
Increases Mana renewed per second.
Special Power:[]
Increases the damage of most abilities.
Cooldown Reduction:[]
Reduces ability cooldowns by a percentage.
Scalar Magic Penetration:[]
Ignores a percentage of enemy Magic Resistance when determining Magic Damage.
Flat Magic Penetration:[]
Ignores a flat amount of enemy Magic Resistance when determining Magic Damage.
Spell Vamp:[]
Heals for a percentage of the ability damage dealt.