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==Tips== |
==Tips== |
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− | During the Veric Plague Quest, you tend to get swarmed by about 10+ Verics. Using [[Vision Ward|Vision]] or [[Detection Ward|Detection Wards]] where the Verics spawn along with the [[File:ItemIcon-Glyph-Sentry-Base.jpg|50px|link=http://soada.wikia.com/wiki/Sentry]] [[Sentry]] Glyph is highly recommended. |
+ | During the Veric Plague Quest, you tend to get swarmed by about 10+ Verics. Using [[File:ItemIcon-SightWard-Normal.jpg|50px|link=http://soada.wikia.com/wiki/Vision_Ward]] [[Vision Ward|Vision]] or [[File:ItemIcon-DetectionWard-Normal.jpg|50px|link=http://soada.wikia.com/wiki/Detection_Ward]] [[Detection Ward|Detection Wards]] where the Verics spawn along with the [[File:ItemIcon-Glyph-Sentry-Base.jpg|50px|link=http://soada.wikia.com/wiki/Sentry]] [[Sentry]] Glyph is highly recommended. |
Some heroes deal with these swarms much better than others: |
Some heroes deal with these swarms much better than others: |
Revision as of 09:28, 27 April 2015
Reward: 150 gold, Plague Blade
Time Limit: 10 minutes
Plague Veric, Plague Veric Underling
Quest Info
Seek out and exterminate infected verics in the forest, gathering their pelts to deploy a plague against your enemies. Kill enemy heroes to steal a third of their collected pelts.
Tips
During the Veric Plague Quest, you tend to get swarmed by about 10+ Verics. Using Vision or Detection Wards where the Verics spawn along with the Sentry Glyph is highly recommended.
Some heroes deal with these swarms much better than others:
Almost all of her abilities are useful for this quest. I use Immolation on some of the larger ones. Dragon's Breath is a must, and at level 6, Meteor Storm makes quick work of the critters. Do to its short cooldown, I use Meteor Storm all the time. Smoke Screen can be used to add a bit of AoE magic damage or as an escape if you get overwhelmed. | |
Bataar is ill suited for AoE damage. Battle Focus, his passive, probably helps his survivability. Rallying Charge is helpful for Attack Damage, but Dazing Blow is mostly used for heroes or large jungle creeps, not swarms of verics. Using items like Rampager's Cuirass or Shatterstorm might help though. | |
Renewing Carapace helps survivability. Flailing Vines is a must, as is the minor splash Magic damage from Power Crush's hit. In an emergency, Sap Flood is good if you get ganked and need to make an escape. | |
Lunging Sweep and Intimidating Leap are your best bets, with leading with Leap. Proccing Furious Attacks might speed things up. Using Unstoppable to finish up the last bit to guarantee a Quest win is a worthy gamble. | |
Ermuk is also ill suited for this Quest. His only AoE ability is Razor Vine Trap. If an ally is nearby Ermuk's best bet is to heal and Pounce any incoming enemies and possibly use Forest Guide to aid in the escape. | |
Pummel, Guarded Stance, and in an emergency, Ground Pound, are all good choices. | |
Blinding Arrow is probably your best bet as AoE and as an escape. Deft Hands may be useful if you don't get surrounded. Volley only hits three though. | |
All of Lassidar's abilities are great for this quest. Chain Lightning and Thunder Clap for damage. Static Field for a little bit more oomph to your basic attacks and a mild snare with its charged version. And Tempest will help finish them off in an emergency, but be careful when around the bottom part of the map as to not aggro the Hydra. | |
All of his abilities are also effective on this quest. Landslide works both as damage and as an escape. Stone Shield helps the surrounding aspect and is a good AoE, and a Tremor can knock a bunch of verics out as well. Epicenter will also be super effective, but it may be overkill and not needed. | |
Lord Dekain only has one really effective combo, which is Choking Breath followed by a Swarm. Contagion only hits one enemy, so unless you luck out and spread it to another enemy, it's best to rely on Choking Breath. Toxic Bile could work fabulously against mass verics, but it is up to you if you want to use a level 6 ability against them. It may be better off being used to aid in escape if you get ganked. | |
Scuttling Nightmares and having your Cavernlings soak up most of the damage may be your best bet for the quest. Being able to heal with Larval Feast and using Terror from Below as an escape may help as well if a gank occurs. | |
Thorn Barrage makes quick work of them. His Grasping Roots aren't too bad either, but it may be best used as a root in case you get ganked. | |
Skalla has trouble as she is best against single targets. Not much AoE, but she may have to rely on pure Attack Speed and Attack Power. While she may have a tough time clearing the verics themselves, laying out traps where they spawn is an effective strategy. | |
Slag has a great advantage here. All his abilities are great for this quest. The Tar Ball slicks can also be used to slow down any ganking enemies. Perhaps it's best to space them out as you can ignite one to kill the verics and lay the other out in the direction that an enemy may come from. | |
Slivus can use Ravage to hit a bunch and heal. Use Lethal Strike to run away. Try to get into the nearby brush to take advantage of his passive. | |
Piercing Bolt and Triple Shot help alot. Rocket Bolt to safety. Get in the habit of using Bombardment on the spawn points when off screen to interrupt any potential enemies and make them run. | |
Might of the Empire is your best bet. Hopefully an ally can flank you so that you can Chivalrous Defense to them if things get hairy. | |
Using Vexie's Mirth & Mischief with an ally nearby might help a lot. Buffing allies with Resize and Encasing Bubble also works. In an emergency Faerie Ring can help if ganked or needed to end the Quest for a win.. | |
Detonate makes quick work! Using Slayer's Mark on another camp to run away is effective if you get ganked. | |
Ziri can use Trick Shot and Cut and Run to help take out the Verics. If she gets surrounded or ganked, Tumbling Blade can be a great escape tool. |